﻿using System;
using System.Runtime.InteropServices;

namespace CityFlow.Core
{
    public class Sliver
    {
        public const string SliverDll = "Sliver";

        [DllImport(SliverDll)]
        public static extern int UnityExportTest(int a, int b);

        [DllImport(SliverDll)]
        public static extern int SystemInit(string configPath, IntPtr infoFunction, IntPtr warnFunction);

        [DllImport(SliverDll)]
        public static extern int SystemRelease();

        [DllImport(SliverDll)]
        public static extern void GetCrossPoints();

        public struct MyStruct
        {
            
        }
    }
}
